(as of Jan 26,2022 05:50:38 UTC – Details)
#1 NEW YORK TIMES BESTSELLER • Now a major motion picture directed by Steven Spielberg.
“Enchanting . . . Willy Wonka meets The Matrix.”—USA Today • “As one adventure leads expertly to the next, time simply evaporates.”—Entertainment Weekly
A world at stake. A quest for the ultimate prize. Are you ready?
In the year 2045, reality is an ugly place. The only time Wade Watts really feels alive is when he’s jacked into the OASIS, a vast virtual world where most of humanity spends their days.
When the eccentric creator of the OASIS dies, he leaves behind a series of fiendish puzzles, based on his obsession with the pop culture of decades past. Whoever is first to solve them will inherit his vast fortune—and control of the OASIS itself.
Then Wade cracks the first clue. Suddenly he’s beset by rivals who’ll kill to take this prize. The race is on—and the only way to survive is to win.
NAMED ONE OF THE BEST BOOKS OF THE YEAR BY Entertainment Weekly • San Francisco Chronicle • Village Voice • Chicago Sun-Times • iO9 • The AV Club
“Delightful . . . the grown-up’s Harry Potter.”—HuffPost
“An addictive read . . . part intergalactic scavenger hunt, part romance, and all heart.”—CNN
“A most excellent ride . . . Cline stuffs his novel with a cornucopia of pop culture, as if to wink to the reader.”—Boston Globe
“Ridiculously fun and large-hearted . . . Cline is that rare writer who can translate his own dorky enthusiasms into prose that’s both hilarious and compassionate.”—NPR
“[A] fantastic page-turner . . . starts out like a simple bit of fun and winds up feeling like a rich and plausible picture of future friendships in a world not too distant from our own.”—iO9
From the Publisher
From the Amazon Book Review: “A Heck of a Lot of Fun”: Ernest Cline on the Film
In 2011, Ernest Cline’s Ready Player One riveted readers to the page as unlikely hero Wade Watts used his gaming skills and his knowledge of 1980s pop-culture trivia to find clues left by billionaire James Halliday. Clues that would lead to control of the Oasis, the online virtual reality platform within which everyone in 21st-century Earth lives the better part of their lives.
We asked Cline for his thoughts.
Adrian Liang: Several years ago, when you and I first spoke about Ready Player One being made into a movie, you were over the moon because Steven Spielberg would be directing it. For a sci-fi author—or really any author—that’s hitting the director jackpot. What was the actual experience of seeing Ready Player One taken from the page and put on the screen by Spielberg?
Ernest Cline: It’s been one of the most exciting, educational, and creatively fulfilling experiences of my life. Steven is a huge fan of the book, and he was incredibly invested in making an adaptation that stayed true to the spirit of my story, so he allowed me to collaborate with him throughout the entire process. Every novelist who has their work made into a film should be so lucky.
How was the experience of writing a highly anticipated feature film screenplay different from writing a novel? What did you learn from the process?
It was incredibly challenging, but also a heck of a lot of fun. The process of adapting my own novel into a feature film helped me understand why it’s almost always necessary to make considerable changes to the source material in order to tell the story in a more cinematic way. Books and films are two completely different storytelling mediums, each with their own strengths and weaknesses. Things that work really well in a novel might not work in a movie at all, and vice versa. The best adaptations manage to capture the spirit of the story and the characters, and Steven Spielberg’s adaptation of Ready Player One definitely does that, in the best way possible.
Your book Ready Player One hit shelves in 2011. What are your thoughts about the immersiveness and escapism of the Oasis and whether it has real-life parallels to social media?
When I was writing the novel, I always envisioned the Oasis as an allegory for the modern Internet. Right now, in 2018, billions of us carry small hand-held computers that keep us connected to the Internet every second of every day. We already have virtual conversations and relationships with people we’ve never met. And we communicate through our social media profiles, which are just like Oasis avatars—idealized versions of ourselves that are often more representative of who we would like to be, rather than who we truly are. So yes, I always had those parallels in mind when I created the Oasis, and they only seemed to have deepened in the years since the book was first published.